Greg
Spyridis of 'All About Games.com'
The final controller(s) that caught my eye
is actually hot on its way to getting my vote for best-all-around-spiffy-thing of show.
It was at a little booth towards the back of the little hall in the "downstairs"
of E3 that I came across Miacomet and the "Real Feel" sports controllers. This
little company that has been -hard- at work for the last three years has finally decided
to come out and show the world what it is they have been slaving away on in their quiet
little caves for so long.
"It was really simple," said Chris
Meredith, one of the head brains behind this obscure development firm, "I was board
to !@$# with what games had become. I knew there had to be something more."
That something more is a new line or
controllers that is designed to emulate, as best modern technology can, actual sport
environments with your PC.
The first is a pool cue that uses a modified
mouse and a real cue stick to let you set up shots that are accurate to the real thing
almost to the point that it's ridiculous. You use the mouse to set up shot angle, to zoom
in and out on the ball, and to set up sweet spots for shooting English. The speed and
power of your ball hit is done by actually running a cue stick through a specially
designed sensor notch.
The final game play is just about as
accurate as anything I can imagine. It only took about three minutes to get the hang
of it and once I did I may as well have been playing in a real bloody pool hall. The only
thing missing was the cigar smoke and drunk in the corner. The only draw back at all was
that it couldn't actually plot my strike angle from the stick movement, but Chris assures
me that's coming.
The second controller is a rod and reel set
that is designed to emulate ocean shore fishing up and down the east coast. Still in its
earlier alpha stages, there isn't quite as much to say about the rod except that it is
sort of a monster version of the "pocket fishermen" that have become so popular
with kids.
It is a life sized rod and reel that
incorporates a wide variety of motors and counter weights to provide the appropriate feel
for line strikes, line tension, fish fight, and bait drag. Coupled with it is an small
series of electronic sensors built into the rod that lets the computer decipher exactly
how hard, to what direction, and at what speed you cast and fight.
It is all brought together with one of
the most realistic game environments fishing has ever seen that leaves little out:
line strength (and thus breakage), tides, weather, topography, natural bait, and hundreds
of other factors are all tied in. It is even set against a live video ocean to help give
it that authentic feel. The goal is to "make it so realistic someone who has never
set foot near an ocean can play this game and develop enough skills to head to a coast and
catch fish on his own."
Indeed, that is the goal of the entire line,
as shortly after the fishing and pool releases mid this year there will be dozens of
future versions; including a wide variety of racket sports, bowling, football,
baseball, golf, snowboarding, and possibly even some fantasy oriented items.
All in all, definitely the most
innovative thing I've even heard of so far, and definitely something that I am
incredibly excited about hitting the market. Keep your eyes open for it.
--Greg Spyridis |